You can register to create an account and edit the pages of the Wiki. Has no effect on types compiled by Haxe java only :arrayAccess : Allows [] access on an abstract :autoBuild Build macro call : Extends :build metadata to all extending and implementing classes :bind : Override Swf class declaration flash only :bitmap Bitmap file path : Embeds given bitmap data into the class must extend flash.

BitmapData flash only :build Build macro call : Builds a class or enum from a macro :buildXml : cpp only :classCode : Used to inject platform-native code into a class for cs,java :commutative : Declares an abstract operator as commutative :compilerGenerated : Marks a field as generated by the compiler. Shouldn't be used by the end user for cs,java :coreApi : Identifies this class as a core api class forces Api check :coreType : Identifies an abstract as core type so that it requires no implementation :cppFileCode : cpp only :cppNamespaceCode : cpp only :debug : Forces debug information to be generated into the Swf even without -debug flash only :decl : cpp only :defParam :?

Has no effect on types compiled by Haxe. Sound flash only :struct : Marks a class definition as a struct. User : Pass :.

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I'm trying to use an autoBuild macro on my Component class so that every class extending Component get an incrementing ID 0, 1, 2, Now I create some new classes and they will also get ID 0, 1 and 2 because the already built classes arent processed so they don't increment the ID. So I end up with some classes with the same ID in the generated code. Learn more. Asked 5 years, 4 months ago. Active 1 year, 2 months ago.

Viewed times. Gama11 19k 6 6 gold badges 43 43 silver badges 65 65 bronze badges. I would probably store the numbers already used elsewhere, in a file.

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Why do you need these IDs in the first place? Active Oldest Votes. Sign up or log in Sign up using Google. Sign up using Facebook. Sign up using Email and Password. Post as a guest Name. Email Required, but never shown. The Overflow Blog.

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haxe autobuild

You can use Context. The following only works with classes because it only matches TInstbut could be extended:. Learn more. Get type of an object in a Haxe macro Ask Question. Asked 2 years, 9 months ago. Active 1 year, 2 months ago. Viewed times. Gama11 19k 6 6 gold badges 43 43 silver badges 65 65 bronze badges. Active Oldest Votes. The following only works with classes because it only matches TInstbut could be extended: import haxe. Context; import haxe.

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Post as a guest Name. Email Required, but never shown. The Overflow Blog. Featured on Meta. Community and Moderator guidelines for escalating issues via new response….

haxe autobuild

Feedback on Q2 Community Roadmap. Technical site integration observational experiment live on Stack Overflow. Dark Mode Beta - help us root out low-contrast and un-converted bits.A small library to help you create classes more specifically: helps partial implementation and data class building. See using Haxelib in Haxelib documentation for more information.

What it does is just copying fields from a class to another, using the :autoBuild macro. Similar to thisbut some enhancements as below:. Implement ripper. Body interface here, and specify which class es to use in the :ripper.

haxe autobuild

Now every field of the Spirit class Attacker here is copied to the Body class Player here. Finally the output below at default this library prints some [INFO] logs during the compilation. See "Compiler flags" below for details.

The classes can be specified with: - Absolute package path, or - Relative package path from the current package however the parent packages cannot be referred.

Only the classes in the same package or its sub-packages. If you are using completion serversometimes it might go wrong and raise odd errors due to the reusing of macro context. Although the fields of Spirit class are copied to Body class, fields of super-classes are not copied by this process, thus you can avoid "Duplicate class field declaration" errors here.

By attaching :ripper. By adding :ripper. At default, a class that implements Spirit is excluded from compilation as it is unlikely that it will be used alone. If any type is used with import or using in a Spirit class, the module of Body class should also import it. If you are sure that your code works fine and doesn't need warning messages, you might want to disable all debugging features with following flags:.

Every month, more than a thousand developers use Haxelib to find, share, and reuse code — and assemble it in powerful new ways. Enjoy Haxe; It is great! To install, run: haxelib install ripper 0. Contributors fal-works Version 0. All libraries are free Every month, more than a thousand developers use Haxelib to find, share, and reuse code — and assemble it in powerful new ways.

Join us on GitHub! Haxe is being developed on GitHub. Feel free to contribute or report issues to our projects. Haxe on GitHub.GitHub is home to over 40 million developers working together to host and review code, manage projects, and build software together. Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

Already on GitHub? Sign in to your account. This is happening on the current development branch of Haxe. Thus far I haven't been able to reproduce this with a simpler test case.

The first, addEvents, adds fields with the corresponding names to the class onInit, onResize, onReady HaxeUI components all extend some class which down the line extends DisplayObject, so they should all have these fields in common. In all of my test projects using HaxeUI, this build macro is no longer being run after upgrading from 3. This is probably the same as Skip to content.

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Sign up. New issue. Jump to bottom. Copy link Quote reply. HaxeUI has a DisplayObject class with several build macros: :build haxe. Button has no field onClick. Can't compile for native targets using Haxe 3. This comment has been minimized. Sign in to view. Contributor Author. Seems likely, thanks.

Closing this as a duplicate. Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment. Linked pull requests. You signed in with another tab or window. Reload to refresh your session. You signed out in another tab or window.By using our site, you acknowledge that you have read and understand our Cookie PolicyPrivacy Policyand our Terms of Service.

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The dark mode beta is finally here. Change your preferences any time. Stack Overflow for Teams is a private, secure spot for you and your coworkers to find and share information. Assume you have type-building macro, interface invoking :autoBuild using aforementioned macro, class implementing the interface and class extending it. Macro will fail if the class doesn't contain specific method.

As you can see, we're checking if field "hello" exists. However, Context. This is where my idea comes in: Why not just check if any ancestor was already processed? We'll change Macro. And for the main questions: Do I misunderstand haxe macro type building?

Is there a more viable way of making this work?

haxe autobuild

Does my code fail in specific scenarios? Are there any harmful side-effects caused by this code? I'm trying to resolve this issue. No, this is the way to go, use metadata to store information of the classes you processed source. Another way, if you don't need this information at runtime, is to use a static array on a dedicated class like here. Afterwards, you can even push this information in your compiled code, see here. Learn more. Checking if build macro already processed ancestor node Ask Question.

Asked 3 years, 9 months ago. Active 1 year, 2 months ago. Viewed 66 times. Like so: Macro. Context; import haxe. Expr; import haxe. Gama11 19k 6 6 gold badges 43 43 silver badges 65 65 bronze badges. Misiur Misiur 3, 6 6 gold badges 30 30 silver badges 48 48 bronze badges.

Active Oldest Votes. Hope that helps. Francis Bourre Francis Bourre 1 1 silver badge 4 4 bronze badges. Only in haxe community, one answer, but specifically resolving my problem. Thank you! Sign up or log in Sign up using Google.

Sign up using Facebook. Sign up using Email and Password. Post as a guest Name. Email Required, but never shown. The Overflow Blog. Featured on Meta.The Haxe Compiler employs a rich type system which helps detect type-related errors in a program at compile-time. A type error is an invalid operation on a given type such as dividing by a String, trying to access a field of an Integer or calling a function with too few or too many arguments.

In some languages this additional safety comes at a price because programmers are forced to explicitly assign types to syntactic constructs:. Explicit type annotations are not required in Haxe, because the compiler can infer the type:. We will explore type inference in detail later in Type Inference. For now, it is sufficient to say that the variable myButton in the above code is known to be an instance of class MySpecialButton.

We will describe each of these type groups and how they relate to each other in the following chapters. A compound type is a type which has sub-types. This includes any type with type parameters and the function type. History Basic Types. Introduction What is Haxe? The Haxe type system knows seven type groups: Class instance : an object of a given class or interface Enum instance : a value of a Haxe enumeration Structure : an anonymous structure, i.

Define: Compound Type A compound type is a type which has sub-types. History Contribute to this page Basic Types.